Changes mentioned in this dev-shot are part of EGCC update: V1.1.4
What an amazing launch on the in-sim marketplace it was! Time for a few updates!
IMPORTANT:
Please DELETE the current EGCC folder from your community folder FIRST. The name of the folder has changed from maccosim-egcc to maccosim-airport-egcc-manchester. If you do not delete fully first, the MaccoManager might get confused!
For those who have purchased on the marketplace, there will be a delay until Microsoft approves the new update and is pushed to the marketplace.
With Manchester V1 being released in February, we have had some time to go back and update a few things that needed some attention.
Here is a list of all of the changes we have made for Version 2:
New concrete added as per real life |
T1 Pier B roof has been remodelled and re-textured |
New Custom jetways across entire airport |
New ground markings at all runway hold short points |
New ground markings on some junctions with directions |
New hold point markings |
No more vehicles on taxiways – They obey the roads |
RWY 05R textures updated |
Stands 50-54 has new apron texture |
New ‘cleaner’ ground concrete textures updated across the airport |
New Wig Wags with new (LED) lighting system |
Aprons re-touched (weathering) |
ILS Localizer Antenna models Added to all applicable runways |
Few taxilines not matching up |
30+ taxiway sign issues, fixes and additions |
Now on with the dev images!
T3/T1 Basic interior
This basic interior is making its way across the airport!.
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-07-202115-1024x499.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-27-190427-1024x417.png)
New Custom Jetways
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-06-174724-1024x664.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-06-204521-1024x370.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-06-142039-1024x587.png)
New T1 Pier B Roof
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-27-190326-1024x551.png)
New Ground Markings, Concrete textures and RWY Hold Short markings
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-27-191838-1024x542.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-17-212049-975x1024.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-17-171809-1024x591.png)
New Wig Wags and Lighting System
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-20-085558-1024x339.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-19-231555-1024x492.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-27-191425-1024x453.png)
New ILS Localizer Antennas
![](https://blog.maccosim.com/wp-content/uploads/2021/04/Screenshot-2021-04-27-190230-1024x374.png)
![](https://blog.maccosim.com/wp-content/uploads/2021/02/Screenshot-2021-02-18-135456-1024x355.png)
Until next time!
There is road traffic (from the public road that passes through a tunnel under runway 05R) crossing the grass and runway 05R! It isn’t continuous but it’s enough to be a nuisance! Apart from that it’s a great piece of work.
Hi Derek, this has now been fixed in SU11.